In addition, once we complete Hi-Fi RUSH, we can replay the levels to discover each and every one of the secrets that the levels hide, so we have an incentive to play them again. The game improves until practically its end, so we won't be able to stop playing until we discover what SPECTRA is and what they want to use it for. Although Hi-Fi RUSH doesn't have an epic story, it has everything necessary to captivate you from the beginning, and together with that feeling of fluidity when playing, it leaves a very good taste in the mouth after a few hours at the controls. The protagonists and the final bosses have an exquisite personality and designs and give more power to a story that has its plot twists and its slightly more emotional and profound moments. ![]() The difficulty of timing is adjustable so just about anyone can enjoy the game, pulling off combos and powerful attacks without having to be a timing ace. While the world gives you visual clues on where the beat is to best time your attacks (alongside the music itself, of course), pressing the view button on the Xbox controller will give you a permanent bar on the bottom of the screen for a more direct visual representation of the beat.This is an impeccable platform and action title, which bases all its gameplay on the rhythm of the music and which makes everything have outstanding fluidity. ![]() If in doubt, always time your dodge to the beat to ensure that you steer clear of taking damage. If you want to keep your combat rating up but you have no nearby enemies to attack, string together a series of dodges to the beat to sustain your combat rating.ĭuring boss battles, many of the attacks will be impossible to avoid without dodging. When in this situation we recommend prioritizing dodging, as you can always start a new combo, but taking too many hits will cause a game-over. When in the middle of a combo, you may need to choose between interrupting the combo to dash out of danger, or trying to follow through on your final hits while hoping that you don't get hit. This gives you a visual representation of how much audio lag you are working with, and can be a good way to figure out if you need to change something with any of your hardware settings. Move the blinking cat logo so that it flashes as the beat marker passes underneath it. ![]() There is a Latency Checking tool in the Sound Settings tab of the Option Menu. The Y, X, X / TRIANGLE, SQUARE, SQUARE combo, Tremolo, on the contrary, is very good at hitting singular enemies and building up stun. The X, Y, Y / SQUARE, TRIANGLE, TRIANGLE combo, Breakdown, is very good at hitting several enemies surrounding you. On a fresh enemy, consider dashing to cancel a combo before the last hit and start a new combo over. ![]() Beat hits are strong, but they knock the enemy away. Alternately, you can also do a heavy attack after dodging to also launchSometimes it's better to not finish your combo. On Xbox: X - wait - X, X / On PLayStation SQUARE - wait -, SQUARE, DQUARE (they actually do teach you this in a hit bot later on). Launch enemies by staggering the timing of your light attack presses. If you time your dash to the beat you get two bonus dashes for a three dash chain. You can cancel the recovery of the last hit in a combo with a dash.
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